p5.tween

GitHub license GitHub release Package size npm

With p5.tween you can create easily animations as tween in a few keyframes

logo

πŸš€ Usage

  1. Add p5.tween.min.js to your sketch after p5.js
    <script src="p5.min.js"></script>
    <script src="https://unpkg.com/p5.tween/dist/p5.tween.min.js"></script>
    
  2. Add a tween to your sketch
    // Adding motions to the TweenManager
    p5.tween.manager
     // First add a new Tween to the manager for the effected object
     .addTween(object, 'tween1')
     // First motion: change the width (means object.width) to 12 in 100ms
     .addMotion('width', 12, 100, 'easeInOutQuint')
     // Second motion: Change x and y to mouse position in 500ms at the same time
     .addMotions([
                 { key: 'x', target: mouseX },
                 { key: 'y', target: mouseY }
             ], 500, 'easeInOutQuint')
     // Start the tween
     .startTween()
    

πŸ‘©β€πŸ”¬ Examples

All examples are saved in the p5.tween collection: https://editor.p5js.org/Milchreis/collections/oHxcCR17k

Create a tween with step by step motions

p5.tween.manager.addTween(myShape)
    .addMotion('x', 10, 1000)
    .addMotion('y', 10, 1000)
    .addMotion('x', width - 10, 1000)
    .addMotion('y', height - 10, 1000)
    .addMotion('x', 200, 500)
    .addMotion('y', 200, 500)
    .startLoop()

Create a tween with simultanious motions

  p5.tween.manager.addTween(myShape)
    .addMotions([
        { key: 'x', target: 10 },
        { key: 'y', target: 10 },
      ], 1000)
    .addMotions([
        { key: 'x', target: width - 10 },
        { key: 'y', target: height - 10 },
      ], 1000)
    .addMotions([
        { key: 'x', target: 200 },
        { key: 'y', target: 200 },
      ], 500)
    .startLoop()

Using an event on loop

    p5.tween.manager.addTween(myShape, 'tween1')
      .onLoop((tween) => myShape.c = random(0, 255))
      .addMotions([
        { key: 'y', target: height },
        { key: 'w', target: 30 },
        { key: 'h', target: 80 },
      ], 600, 'easeInQuad')
      // ...
    .startLoop()

πŸ“– API

Most used methods

// Add tween to manager and return the instance
let tween = p5.tween.manager.addTween(yourObject, 'name for your tween')

// Returns your previous added tween by name
let tween = p5.tween.manager.getTween('name for your tween')

// Adds a motion for the 'key' of 'yourObject' (means yourObject.key) 
// to the target value in the given time milli seconds
tween.addMotion('key', targetValue, timeInMillis)

// Adds multiple motions to the tween, 
// which will be played in the same time
tween.addMotions([{ key, target }], timeInMillis)

// Removes all motions from tween
tween.resetMotions()

// Starts the tween as loop (will repeat with first motion when the last ends)
tween.startLoop()

// Starts the tween and plays all motions one time
tween.startTween()

// Events
tween.onLoop((thisTween) => console.log(thisTween))
tween.onEnd((thisTween) => console.log(thisTween))

Easing functions

You can use different easing functions for your tween to change the acceleration:

tween.addMotion('width', 12, 100, 'easeOutQuad')

🍻 Contributing

If there’s a missing feature you’d like to see on p5.tween, feel free to write it and submit a pull request. Something broke? Please try to fix it! Also feel free to submit issues, bug reports and requests for future features.

πŸ“œ Licensing

The p5.tween library is licensed under the MIT License. You can find a copy of the MIT License on this repository.